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Interactives

Interactives

An Interactive in LABO is an object that a Participant can physically manipulate (e.g. grab, rotate, throw) using their Ray, Grab, or Gaze Interactors. Interactives can take many forms such as simple primitive shapes (e.g., spheres, cubes, and cylinders), images, prefabs (e.g., 3D model of a tree or a chair), or an empty game object with custom scripts attached that define bespoke behaviours.

Each Interactive includes its own Event-Points, allowing precise tracking of interaction events like hover, selection, or release. These events are logged in real time with millisecond accuracy, providing detailed behavioural data automatically.

Interactives also support:

  • Realistic physics through automatic collider and rigid body components.
  • Variable updates triggered by interactions.
  • Customizable appearance, interaction modes, and behavioural responses.

From object manipulation studies to sophisticated cognitive tasks, Interactives provide a flexible, script-free way to build engaging and data-rich experiments.