
Scenescapes
A Scenescape in LABO defines the environmental context for an Epoch, including non-interactive elements such as 3D models, lighting, and audio zones that shape the spatial and sensory setting of a task.
Scenescapes act as modular containers for environmental Elements. When added to an Epoch, their contents are placed into the environment and automatically removed at the end—unless the same Scenescape is used in the next Epoch. They can be reused across Epochs for consistency or modified to support experimental variation.
Scenescapes offer flexible control over environmental design. You can make subtle changes (e.g., repositioning objects or swapping artwork) or broad adjustments (e.g., altering lighting or adding ambient noise). They’re also useful for defining movement boundaries, such as configurable enclosures.
For example:
- A minimalist room with no distractors, used for focused attention tasks.
- A forest scene with clusters of trees and ambient nature sounds, used for navigation or memory experiments.
- A single room where different Scenescapes swap the artwork on the walls or change the lighting to test environmental effects on mood.
- A simple enclosure with a configurable number of walls, used to constrain Participant movement during a task.
By assembling and reusing Scenescapes thoughtfully, researchers can create immersive, adaptable environments that support experimental goals while maintaining precise control over environmental context.