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Designing Participants

Designing Participants

Participant Editors consists of five sections which contain features of the Participant Avatar: Hands, Eyes, Elements, Movement, and Data Capture. Within each tabs, you’ll find thorough documentation on every setting, option, and behaviour, including explanations of how they work, recommended use cases, and system interactions.

Use this section as a reference guide when configuring Participants, whether you're designing simple gaze-only interactions or building complex multi-modal control schemes with advanced logging.

Hands

Hands

The Hands section of the Participant editor configures how each hand functions and appears during an Epoch. It is divided into two tabs: Interactors and Visuals.

Ray Interactor

Ray Interactor

Ray Interactors allow Screen Elements and Interactives to be interacted with from a distance using a Ray that projects out from the palm of the hand or the end of an XR Controller.
States

States

RAY INTERACTOR ACTIVE STATE