Body Tracking
Body tracking gives you the participant's skeletal pose — where their limbs are, frame by frame — so you can drive an avatar with it, show it back to them, and record it for analysis.
LABO does not tie you to one source. A headset's built-in tracking, a Sony mocopi suit, and your own inertial sensors streamed over UDP all feed the same pipeline, produce the same Body CSV, and drive the same avatars. You can also combine two sources at once — headset for the upper body, a suit for the legs.
Where the controls live
| What you want to do | Where |
|---|---|
| Pick a tracking source and configure it | LABO → Windows → Data Capture → Body |
| Combine two sources (upper + lower body) | Same tab, Use Fusion |
| Assign the avatar the participant drives | Same tab, Avatar view |
| Preview the skeleton in the Scene view | Same tab, Gizmos per row |
| Tell LABO which way a tracking source's axes point | LABO → Windows → Tracking Calibrations |
| Tell LABO which way an avatar rig's axes point | LABO → Windows → Avatar Calibrations |
| Turn on headset body tracking for a build | Setup → Body Tracking |
Quickstart
- Open LABO → Windows → Data Capture → Body.
- Set the Upper Tracking row's provider to whichever source you have — Meta, Mocopi, UDP, or Synthetic if you just want something moving.
- Expand the row (the foldout on the left) and set that provider's options. Each provider's row is documented in Providers.
- Turn on Gizmos → Joints so you can see the skeleton in the Scene view while you work.
- Enter Play mode. The row turns green once pose data is arriving.
- Assign an Avatar Prefab if you want a character driven by the pose.
Synthetic generates a moving skeleton with no hardware attached. It is the fastest way to confirm your avatar, gizmos and data capture are wired up correctly before you introduce a real tracking source — if something looks wrong with Synthetic selected, the problem is not your hardware.
What's in this section
- The Body tab — the main interface. Choosing a provider, configuring it, combining two of them with Fusion, previewing with gizmos, and assigning an avatar.
- Calibrations — the two windows that record which way a tracking source's and an avatar rig's axes point. You need these when a limb bends the right amount in the wrong direction.
- The UDP stream — how to feed LABO pose data from your own hardware or your own processing pipeline. Covers the wire format so you can write a sender, the coordinate settings that make the pose land correctly, and a replay sample with data you can run immediately.
Which page answers which question
| I want to... | Go to |
|---|---|
| Understand what each option in a provider row does | Providers |
| Use a headset for the upper body and a suit for the legs | Fusion |
| See the tracked skeleton while I work | Gizmos |
| Put a character on the participant | Avatars |
| Fix limbs that bend the wrong way | Calibrations |
| Send pose data into LABO from my own code | The UDP stream |
| Know what ends up in the CSV | Data → Body stream |